| Library | Package | Frames | Expand | Java Toolkit |
| Method Summary | |
|---|---|
| Matrix3D | GetMatrix
()
Get method for attribute "Matrix" The transformation matrix |
| Point3D | GetOrigin
()
Retrieves the point that represents the origin of the coordinate system. |
| Vector3D | GetXAxis
()
Retrieves the vector that represents the X-axis. |
| Vector3D | GetYAxis
()
Retrieves the vector that represents the Y-axis. |
| Vector3D | GetZAxis
()
Retrieves the vector that represents the Z-axis. |
| void | Invert
()
Inverts the 4 x 4 matrix contained in the transform object. |
| void | SetMatrix
(Matrix3D value)
Set method for attribute "Matrix" The transformation matrix |
| void | SetOrigin
(Point3D Input)
This method specifies the point that represents the origin of the coordinate system. |
| void | SetXAxis
(Vector3D Input)
This method returns a vector that representing the X-axis of the coordinate system. |
| void | SetYAxis
(Vector3D Input)
This method specifies a vector that represents the Y-axis of the coordinate system. |
| void | SetZAxis
(Vector3D Input)
Specifies the vector that represents the Z-axis of the coordinate system. |
| Point3D | TransformPoint
(Point3D Input)
Transforms the specified point using the transformation matrix (both shift and rotation). |
| Vector3D | TransformVector
(Vector3D Input)
Transforms the specified vector by the given transformation matrix (rotation only). |
| Method Detail |
|---|
| GetMatrix/SetMatrix |
|---|
| Matrix3D | GetMatrix | () |
| void | SetMatrix | (Matrix3D value) |
The transformation matrix
|
| GetXAxis |
|---|
| Vector3D | GetXAxis | () |
Retrieves the vector that represents the X-axis.
|
| SetXAxis |
|---|
| void | SetXAxis | (Vector3D Input) |
This method returns a vector that representing the X-axis of the coordinate system.
|
| GetYAxis |
|---|
| Vector3D | GetYAxis | () |
Retrieves the vector that represents the Y-axis.
|
| SetYAxis |
|---|
| void | SetYAxis | (Vector3D Input) |
This method specifies a vector that represents the Y-axis of the coordinate system.
|
| GetZAxis |
|---|
| Vector3D | GetZAxis | () |
Retrieves the vector that represents the Z-axis.
|
| SetZAxis |
|---|
| void | SetZAxis | (Vector3D Input) |
Specifies the vector that represents the Z-axis of the coordinate system.
|
| GetOrigin |
|---|
| Point3D | GetOrigin | () |
Retrieves the point that represents the origin of the coordinate system.
|
| SetOrigin |
|---|
| void | SetOrigin | (Point3D Input) |
This method specifies the point that represents the origin of the coordinate system.
|
| TransformVector |
|---|
| Vector3D | TransformVector | (Vector3D Input) |
Transforms the specified vector by the given
transformation matrix (rotation only).
|
| TransformPoint |
|---|
| Point3D | TransformPoint | (Point3D Input) |
Transforms the specified point using the transformation matrix (both shift and rotation).
|
| Invert |
|---|
| void | Invert | () |
Inverts the 4 x 4 matrix contained in the transform object.
|