| Library | Package | Frames | Expand | Java Toolkit |
| Method Summary | |
|---|---|
| /*optional*/ Boolean | GetIsFirst
()
DEPRECATED: since Creo 4 SUCCESSOR(S): AngularDimOptions.GetIsFirst Get method for attribute "IsFirst" true if the angle starts from this entity in a counterclockwise sense; false or null if the dimension ends at this entity. One entity in an angular dimension must be true, and one must be false. |
| /*optional*/ Boolean | GetShouldFlip
()
DEPRECATED: since Creo 4 SUCCESSOR(S): AngularDimOptions.GetShouldFlip Get method for attribute "ShouldFlip" If "should_flip" is false or null, and the entity's inherent direction is away from the angle vertex, then the dimension attaches directly to the entity. If the entity's direction is towards the angle vertex, the dimension is attached to a witness line which is in line with the entity but on the opposite side of the angle vertex. If "should_flip" is true, then these cases are interchanged. |
| void | SetIsFirst
(
/*optional*/
Boolean value)
DEPRECATED: since Creo 4 SUCCESSOR(S): AngularDimOptions.GetIsFirst Set method for attribute "IsFirst" true if the angle starts from this entity in a counterclockwise sense; false or null if the dimension ends at this entity. One entity in an angular dimension must be true, and one must be false. |
| void | SetShouldFlip
(
/*optional*/
Boolean value)
DEPRECATED: since Creo 4 SUCCESSOR(S): AngularDimOptions.GetShouldFlip Set method for attribute "ShouldFlip" If "should_flip" is false or null, and the entity's inherent direction is away from the angle vertex, then the dimension attaches directly to the entity. If the entity's direction is towards the angle vertex, the dimension is attached to a witness line which is in line with the entity but on the opposite side of the angle vertex. If "should_flip" is true, then these cases are interchanged. |
| Method Detail |
|---|
| GetIsFirst/SetIsFirst |
|---|
| /*optional*/ Boolean | GetIsFirst | () |
| void | SetIsFirst | ( /*optional*/ Boolean value) |
| true if the angle starts from this entity in a
counterclockwise sense; false or null if the
dimension ends at this entity. One entity in an angular
dimension must be true, and one must be false.
|
| GetShouldFlip/SetShouldFlip |
|---|
| /*optional*/ Boolean | GetShouldFlip | () |
| void | SetShouldFlip | ( /*optional*/ Boolean value) |
| If "should_flip" is false or null, and
the entity's inherent direction is away from the angle vertex, then
the dimension attaches directly to the entity. If the entity's direction
is towards the angle vertex, the dimension is attached to a witness
line which is in line with the entity but on the opposite side of the
angle vertex. If "should_flip" is true, then these cases are
interchanged. |